Picks of the Week 8

The week has passed among GDC 2011 in San Francisco. A lot has happened and most of all, Congratulations to Minecraft and Amnesia (this one is a definite must! At least try the demo from Steam). Good Job! Now, let’s get to the business!

  • Well, everyone who is really interested in indie scene, has probably already seen the results of IGF awards. For those who have missed this (how is it possible?), read the results from here.
  • The Guardian UK Games Blog has decided to start following the life of 12 indie developers during the whole year. Sounds interesting, yet only future will if the story stays interesting. Check out the introduction of the twelve devs part 1 and part 2.
  • Team Meat discussed about the difficult road of making their successful hit Super Meat Boy and how they were disappointed with Microsoft’s promises for good publicity. Living the life of starting indie with almost no money ain’t a walk in the park.
  • GDC had a good inspirational talk by the creators of the Humble Indie Bundle (for those who don’t know, they had a bunch of indie games for download on their website and everyone was allowed to pay whatever they felt was right – It was a huge success). The probably most important thing to notice here, is that Linux users paid more than other platform users. Maybe this is about the problem of not having decent games supported on the platform.
  • IndieGames.com Podcast number 16 came out on Tuesday. Always nice stuff to listen to indie game ranting (there are really not enough indie podcasts in the web in my opinion). Listen and enjoy the guys talk.
  • Unity version 3.3 was released on tuesday, featuring the long awaited Android support. Gamasutra, for example has a short story about the release.
  • What are the requirements for successful independent game studio? At least to make a living? According to the developers interview by Indiegames.com they are Marketing, team work and creativity ๐Ÿ˜€ I guess that goes to most of things in life.
  • Microsoft has announced their Dream.Build.Play competition for this year open. again, there are big money prices awarded for the top games created with XNA. The most important aspects being fun, creativity and uniqueness. Might be worth a shot?
  • Andy Schatz, the creator of Monaco and winner of IGF 2010, gave a speech on GDC about his life as an indie before Monaco and how he ended up with the winning game. Read the speech here.
  • An Awesome 5 minuter speech from the GDC about Observations on AAA Indie Games. Really, if this is the only link you look from my post, it should be this one ๐Ÿ˜€
  • GDC 11 also featured a good talk by successful developers on their projects that did not succeed. Don’t make the same mistakes and read the story ๐Ÿ˜€

Here is a Commander Shepard music video ๐Ÿ˜€ Really worth watching for all Mass Effect fans.

Picks of the Week 5

Hello and welcome to the fifth Picks of the week. This week there is probably more interviews than before, nonetheless quite interesting articles ๐Ÿ˜€ Enjoy, feel free to comment and if you like – Subscribe to the blog!

If you think you are doing bad, check this guy out. His mom just canceled the poor guy’s WoW account (maybe it was for the better?). Thanks to my friend Rostislav for this one ๐Ÿ˜€

2011 IGF Student Showcase Winners

The Independent Games Festival has announced their Student Showcase winners. A more comprehensive article can be read from GameSetWatch, so I don’t have to post the same things myself ๐Ÿ˜›

However, the games looked really cool from the trailers. Especially the E7 (the music and the fluid-like surface was a nice idea) , Paperplane (There was just something nice, calming and childhoodish to it) and Solace (not just a regular space shooter, but with music element added to it!) seemed to have a nice interesting atmosphere in them. I would really love to get my hands on them ๐Ÿ˜€ A big thumbs up for the guys, you have made something awesome!