Picks of the Week 9

Hello everyone again! This week I have had lots of problems with my ISP (don’t buy Vodafone) and that is one of the reasons this post is coming out rather late on the Sunday (Over 2 hours late! Shame on me😛 ). But, instead of your morning coffee, go for the midday coffee (or tea), sit back, relax and read interesting stuff from the last 7 days😀
  • Eurogamer has a pretty nice bunch of video interviews from the last week’s GDC in San Francisco. Featuring guys like Peter Molyneux, Andy Schatz and Markus Persson. Warning! The videos are over half an hour each, so be prepared to waste your time😛
  • Scott Steinberg – a well known video game expert and the man behind Game Theory website – has released his book Videogame Marketing and PR – Vol.1 Playing to win for free download. As I have no idea how long it will stay there for free, grab it now!
  • Want to hear something crazy and awesome at the same time? Here it comes: A Swedish network technology company Pikkotekk is going to make a 1000 player (yes! You read it right, thousand!) player online first person shooter! Awesome! They are trying a world record with the coming game. I got the feeling it is just a one time thing, so keep your eyes open for more info! Check the video here.
  • Making games is probably every little boy’s dream (at least those who become programmers when they grow up). The life of game development isn’t always fun and the life of an independent developer is even more perilous. Here is an interesting blog post on perils of the XNA from one indie’s point of view.
  • Unity (game engine) held a competition with Konkregate (an internet game portal) for the best unity made webgame. The winners have been announced. Read the results here and check out the games that scored the highest! Congratulations to all the winners!
  • More on starting own companies😀 (Yeah, I kinda do have fascination for the idea of going indie…😉 ) Gamasutra features another Post Mortem on Bane Games’ Flick Buddies. It is a story how a four guy indie game company started doing their first game for iThingies, how it went and what should have been done otherwise. There’s always a lesson to be learned from other peoples mistakes (although the problem is normally, that you don’t learn anything if you don’t do the mistake yourself). Check out the story😀
  • Still a moment with the IGF that ended last week. Indie Games posted a collection of interviews of the winners of the IGF awards. Watch them at indiegames.com
  • Analysts are waiting for Nintendo to release the next console at this years E3. Okay, so the new generation of consoles is coming and the race is going to start for the best console. Well well. What will Nintendo invent this time? A wireless mask so you can SMELL the game? Better be something decent😛
  • Many developers don’t like Apple’s app store. It is just way too easy to get lost in the ridiculous amount of apps in there. Here is a good proof that being an indie game developer for (at least solely) iPhone is not reall worth it.
  • I have never been to GDC, although it would be nice (perhaps next year?) However, here is a short video on the IGF Displays on the exhibition hall. This way you get some idea what is going on (crowded!)
  • A new Amnesia -like game has been released by Lasse Westmark Nielsen. Check out the trailer on his webpage and download the game for testing (it ain’t perfect, but considering it was done in such a short time, it is worth to give it a shot).

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