The week has passed among GDC 2011 in San Francisco. A lot has happened and most of all, Congratulations to Minecraft and Amnesia (this one is a definite must! At least try the demo from Steam). Good Job! Now, let’s get to the business!
- Well, everyone who is really interested in indie scene, has probably already seen the results of IGF awards. For those who have missed this (how is it possible?), read the results from here.
- The Guardian UK Games Blog has decided to start following the life of 12 indie developers during the whole year. Sounds interesting, yet only future will if the story stays interesting. Check out the introduction of the twelve devs part 1 and part 2.
- Team Meat discussed about the difficult road of making their successful hit Super Meat Boy and how they were disappointed with Microsoft’s promises for good publicity. Living the life of starting indie with almost no money ain’t a walk in the park.
- GDC had a good inspirational talk by the creators of the Humble Indie Bundle (for those who don’t know, they had a bunch of indie games for download on their website and everyone was allowed to pay whatever they felt was right – It was a huge success). The probably most important thing to notice here, is that Linux users paid more than other platform users. Maybe this is about the problem of not having decent games supported on the platform.
- IndieGames.com Podcast number 16 came out on Tuesday. Always nice stuff to listen to indie game ranting (there are really not enough indie podcasts in the web in my opinion). Listen and enjoy the guys talk.
- Unity version 3.3 was released on tuesday, featuring the long awaited Android support. Gamasutra, for example has a short story about the release.
- What are the requirements for successful independent game studio? At least to make a living? According to the developers interview by Indiegames.com they are Marketing, team work and creativity😀 I guess that goes to most of things in life.
- Microsoft has announced their Dream.Build.Play competition for this year open. again, there are big money prices awarded for the top games created with XNA. The most important aspects being fun, creativity and uniqueness. Might be worth a shot?
- Andy Schatz, the creator of Monaco and winner of IGF 2010, gave a speech on GDC about his life as an indie before Monaco and how he ended up with the winning game. Read the speech here.
- An Awesome 5 minuter speech from the GDC about Observations on AAA Indie Games. Really, if this is the only link you look from my post, it should be this one😀
- GDC 11 also featured a good talk by successful developers on their projects that did not succeed. Don’t make the same mistakes and read the story😀
Here is a Commander Shepard music video😀 Really worth watching for all Mass Effect fans.